Buckle up, Helldivers, for an arsenal that is as deadly as it’s exhilarating! The HH-41 Assault Rifle and the RK3 Railgun stand because the undisputed main weapon heavyweights, providing a symphony of destruction that may make the alien hordes tremble in concern. Maintain on tight as we delve into their devastating capabilities.
First up, the HH-41 Assault Rifle is the epitome of versatility. Its adaptability is its forte, with three firing modes that cater to any fight scenario. Have to clear hordes of weak enemies? Swap to automated mode and let the bullets fly. Searching for precision elimination? Have interaction the semi-automatic mode for surgical pictures. And when the going will get robust, the grenade launcher attachment transforms the rifle into an anti-structure powerhouse. Its ammo capability is nothing to scoff at both, guaranteeing you possibly can rain down a relentless storm of lead with out having to reload consistently.
Now, let’s discuss in regards to the RK3 Railgun, the epitome of uncooked energy. This high-tech marvel fires electromagnetically accelerated slugs that pierce via armor with contemptuous ease. Every shot is a thunderous detonation, sending shockwaves via the battlefield. Whereas its journal measurement is proscribed, each bullet counts because it vaporizes enemies instantly. Its piercing capabilities make it preferrred for taking down closely armored foes or sniping from a distance. And when you’ll want to unleash most carnage, the railgun’s charged shot turns into a drive of nature, obliterating the whole lot in its path.
Submachine Gun M7
The Submachine Gun M7 is a main weapon in Helldivers 2 that excels in close-quarters fight. With its excessive fee of fireplace and journal capability, it will possibly shortly remove a number of enemies in speedy succession. The M7 is a flexible weapon that may adapt to varied conditions, making it a dependable selection for gamers preferring a close-quarters playstyle.
One of many key strengths of the M7 is its distinctive fee of fireplace. Its excessive fireplace fee permits gamers to shortly overwhelm enemies with a barrage of bullets, making it significantly efficient towards swarms of weaker enemies. The weapon additionally boasts a decent journal capability, guaranteeing that gamers can keep fixed fireplace with out frequent reloading.
The M7’s compact measurement and light-weight design make it simple to deal with and maneuver in shut quarters. Gamers can navigate tight areas and have interaction targets in shut proximity with ease. Moreover, the weapon’s low recoil makes it comparatively simple to regulate, even throughout sustained fireplace.
Stats
| Stat | Worth |
|---|---|
| Injury | 32 |
| Vary | Brief |
| Charge of Fireplace | Very Excessive |
| Journal Measurement | 30 |
| Reload Pace | Common |
Mild Machine Gun LMG X2
The LMG X2 is a flexible and highly effective gentle machine gun that’s good for taking over hordes of enemies. It has a excessive fee of fireplace and a big journal capability, making it preferrred for sustained fireplace. The LMG X2 additionally has a built-in bipod, which supplies it elevated stability when firing from a susceptible place.
Stats
| Stat | Worth |
|---|---|
| Injury | 30 |
| Charge of Fireplace | 750 RPM |
| Journal Capability | 100 |
| Accuracy | 70 |
| Vary | 500 |
Beneficial Mods
The next mods are really useful for the LMG X2:
- Prolonged Journal: Will increase the journal capability to 150.
- Bipod: Deploys a bipod that will increase stability when firing from a susceptible place.
- Suppressor: Reduces the noise made by the gun, making it tougher for enemies to detect you.
Assault Rifle AR-140
The AR-140 is a fully-automatic assault rifle that provides a stable steadiness of harm, accuracy, and fee of fireplace. It’s the workhorse of the Helldivers arsenal and is a dependable selection for all lessons.
Key Options
The AR-140 has a number of notable options that make it a formidable weapon:
- Excessive Injury: The AR-140 offers vital harm per shot, making it efficient towards each infantry and heavier enemies.
- Reasonable Accuracy: Whereas not as exact as another weapons, the AR-140 nonetheless gives a good degree of accuracy, permitting for managed bursts of fireplace at medium ranges.
- Excessive Charge of Fireplace: The AR-140’s excessive fee of fireplace permits for speedy suppression of enemy models, protecting them pinned down and weak.
- Versatile Ammunition: The AR-140 can use quite a lot of totally different ammunition varieties, together with commonplace challenge, incendiary rounds, and armor-piercing bullets.
- Low Recoil: The AR-140 has comparatively low recoil, making it simple to regulate and keep accuracy throughout sustained fireplace.
Beneficial Attachments
To boost the AR-140’s efficiency, contemplate the next attachments:
| Slot | Beneficial Attachment |
|---|---|
| Barrel | Prolonged Barrel or Suppressor |
| Journal | Prolonged Journal or Quickdraw Journal |
| Inventory | Precision Inventory or Tactical Inventory |
Fight Shotgun M42
The Fight Shotgun M42 is a devastating close-range weapon that excels in eliminating hordes of enemies in confined areas. Its energy lies in its excessive harm output and unfold, making it preferrred for clearing out teams of foes in a single blast.
Strengths:
- Distinctive close-range harm
- Broad unfold for clearing out a number of targets
- Excessive ammo capability for sustained fireplace
Weaknesses:
- Ineffective at medium to lengthy ranges
- Gradual reload time
- Excessive recoil
Specs:
| Attribute | Worth |
|---|---|
| Injury | 74 |
| Unfold | 2.0 |
| Vary | 10 |
| Fireplace Charge | 2.5 |
| Clip Measurement | 4 |
| Reload Time | 3.0 |
| Recoil | 1.5 |
Situational Utilization:
The Fight Shotgun M42 is greatest utilized in close-quarters fight, significantly towards giant teams of weak or medium-sized enemies. It’s extremely efficient in clearing out tunnels, defending choke factors, and offering crowd management in tight areas. Nonetheless, it turns into much less efficient at medium to lengthy ranges, the place its restricted harm and unfold make it much less dependable.
Railgun R-6
The Railgun R-6 is a main weapon in Helldivers 2. It’s a high-powered, long-range rifle that’s able to piercing via armor. The R-6 is a single-shot weapon, but it surely has a excessive fee of fireplace and may be reloaded shortly. Additionally it is very correct, making it preferrred for taking out long-range targets.
Stats
| Attribute | Worth |
|---|---|
| Injury | 100 |
| Vary | 1000 |
| Accuracy | 90 |
| Charge of Fireplace | 60 |
| Reload Time | 2.5 |
Execs
- Excessive harm
- Lengthy vary
- Excessive accuracy
- Quick fee of fireplace
- Fast reload time
Cons
- Single-shot weapon
- Could be troublesome to make use of at shut vary
- Costly to buy
Ideas for Utilizing the Railgun R-6
- Use the R-6 to take out long-range targets.
- Purpose for the pinnacle or different weak factors to maximise harm.
- Concentrate on the R-6’s single-shot nature and reload it typically.
- Keep away from utilizing the R-6 at shut vary, as it may be troublesome to hit targets at shut vary.
- Improve the R-6 with the next upgrades to enhance its efficiency:
- Prolonged Journal
- Lowered Recoil
- Elevated Injury
Flamethrower XVR-01
Abstract
The Flamethrower XVR-01 is a novel main weapon in Helldivers 2 that offers steady fireplace harm to enemies inside its vary. It is handiest at shut vary, the place it will possibly quickly ignite enemies and set them ablaze.
Benefits
- Excessive harm output at shut vary
- Can shortly clear giant teams of weaker enemies
- Able to setting buildings on fireplace, inflicting harm over time
Disadvantages
- Brief vary and restricted accuracy
- Requires cautious administration of gas reserves
- Can inadvertently harm teammates or environmental objects
Specs
| Stat | Worth |
|---|---|
| Injury | Steady fireplace harm |
| Vary | Brief |
| Accuracy | Low |
| Gas Capability | Restricted |
Utilization
The Flamethrower XVR-01 is greatest used towards teams of enemies at shut vary. Its steady fireplace harm can shortly overwhelm weaker enemies, making it an efficient swarm-clearing weapon. Moreover, it may be used to set buildings and different environmental objects on fireplace, inflicting harm over time. Nonetheless, gamers have to be aware of the flamethrower’s brief vary and restricted accuracy, in addition to its potential to inadvertently harm teammates or different targets.
Heavy Assault Rifle UL-95
The Heavy Assault Rifle UL-95 is a flexible and devastating weapon that excels in near medium vary fight. With its excessive harm output and wonderful stopping energy, the UL-95 is able to shortly eliminating enemies and taking down even the hardest foes.
Options:
- Excessive harm output with good stopping energy
- Correct and steady when fired in bursts
- Giant journal capability for sustained fireplace
- Heavy recoil that may be troublesome to regulate at lengthy vary
Stats:
| Attribute | Worth |
|---|---|
| Injury | 30 |
| Vary | 25 |
| Accuracy | 25 |
| Stability | 25 |
| Charge of Fireplace | 25 |
| Journal Measurement | 30 |
| Recoil | 30 |
Ways:
The UL-95 is greatest utilized in near medium vary fight, the place its excessive harm output and stopping energy may be absolutely utilized. It’s efficient towards each infantry and armored targets, making it a flexible weapon for varied fight conditions. To mitigate its heavy recoil, it’s endorsed to fireplace in brief bursts or use the bipod attachment for elevated stability.
Plasma Rifle PM94
The Plasma Rifle PM94 is a flexible and highly effective main weapon in Helldivers 2. It excels in each close-quarters and long-range fight, making it a dependable selection for any marine.
Stats
The Plasma Rifle PM94 has the next stats:
| Stat | Worth |
|---|---|
| Injury | Low-Medium |
| Vary | Medium-Lengthy |
| Accuracy | Reasonable |
| Charge of Fireplace | Excessive |
Execs and Cons
The Plasma Rifle PM94 has a number of benefits and downsides:
Execs:
- Versatile and efficient in varied fight conditions
- Excessive fee of fireplace for suppressing enemies
- Can pierce via gentle armor
Cons:
- Reasonable accuracy, making it much less efficient at lengthy vary
- Low harm per shot, requiring a number of hits to remove targets
- Overheats shortly when firing constantly
Ideas for Utilizing the Plasma Rifle PM94
To get probably the most out of the Plasma Rifle PM94, contemplate the following tips:
- Burst fireplace at medium vary to take care of accuracy.
- Use the scope attachment to extend precision at lengthy vary.
- Equip the harm improve to extend the weapon’s stopping energy.
- Keep away from extended firing to stop overheating.
Rocket Launcher ML-13
The Rocket Launcher ML-13 is a flexible and highly effective main weapon in Helldivers 2. It fires rockets that deal excessive explosive harm to enemies and buildings. The ML-13 has a sluggish fee of fireplace, however its rockets can pack a devastating punch.
Penetration Rounds
The ML-13 may be fitted with Penetration Rounds, which improve the harm of its rockets towards armor and buildings. This makes it a really perfect weapon for clearing out enemy fortifications and taking down enemy autos.
Cluster Rockets
Another choice for the ML-13 is Cluster Rockets. This improve causes the rockets to blow up into a number of smaller explosions upon affect. This makes it efficient towards teams of enemies or for flushing enemies out of canopy.
Accuracy Upgrades
The ML-13’s accuracy may be improved with the next upgrades:
| Improve | Impact |
|---|---|
| Lowered Recoil | Decreases weapon recoil |
| Improved Stability | Will increase weapon stability |
| Precision Scope | Enhances aiming precision |
Burst Gun SR-1
The Burst Gun SR-1 is a main weapon in Helldivers 2. It’s a versatile assault rifle that can be utilized in quite a lot of conditions. The SR-1 fires in three-round bursts, making it correct and simple to regulate. It additionally has a excessive fee of fireplace, permitting you to shortly take down enemies. The SR-1 is a superb all-around weapon that’s appropriate for each close-quarters fight and long-range engagements.
Stats
| Stat | Worth |
|---|---|
| Injury | 30 |
| Charge of fireplace | 600 RPM |
| Accuracy | 70% |
| Journal capability | 30 rounds |
| Reload time | 2.5 seconds |
Execs
- Correct and simple to regulate
- Excessive fee of fireplace
- Versatile and appropriate for quite a lot of conditions
Cons
- Reasonable harm
- Could be troublesome to regulate at lengthy vary
- Small journal capability
Helldivers 2: The Finest Main Weapons
Helldivers 2 presents a big selection of main weapons, every with its personal distinctive strengths and weaknesses. Whether or not you like to interact enemies at shut vary or from afar, there’s a weapon that’s good on your playstyle. Nonetheless, some weapons stand out from the remaining as one of the best main weapons within the sport.
The primary is the Plasma Rifle. This weapon is a jack-of-all-trades, able to coping with each armored and unarmored targets. It has a excessive fee of fireplace and good accuracy, making it an amazing selection for each close-quarters and medium-range fight. The Plasma Rifle can also be comparatively light-weight, which makes it simple to hold round.
The second is the Rocket Launcher. This weapon is a robust anti-tank weapon that may also be used to take down enemy fortifications. It has a sluggish fee of fireplace, however every shot offers numerous harm. The Rocket Launcher is greatest used at medium to lengthy vary, as it may be troublesome to goal at shut vary. Additionally it is comparatively heavy, so it may be troublesome to hold round for prolonged durations of time.
Individuals Additionally Ask About Helldivers 2 Finest Main Weapons
What are one of the best main weapons in Helldivers 2?
The Plasma Rifle and Rocket Launcher are one of the best main weapons in Helldivers 2.
What’s the greatest weapon for close-quarters fight in Helldivers 2?
The Plasma Rifle is one of the best weapon for close-quarters fight in Helldivers 2.
What’s the greatest weapon for long-range fight in Helldivers 2?
The Rocket Launcher is one of the best weapon for long-range fight in Helldivers 2.