Within the realm of Conflict Royale, Enviornment 11 marks a big milestone the place gamers encounter fiercer competitors and extra formidable opponents. Navigating this difficult enviornment requires a well-crafted deck that may successfully counter the various methods employed by adversaries. With a plethora of playing cards at their disposal, gamers should meticulously choose a mix that synergizes flawlessly, offering them with a aggressive edge. Among the many huge array of decks, one stands out as a beacon of dominance, a formidable power that has confirmed its mettle in numerous battles. This deck, meticulously tailor-made for Enviornment 11, empowers gamers with an arsenal of formidable troops, devastating spells, and ingenious ways that may go away their opponents in awe.
The cornerstone of this distinctive deck lies in its considered collection of playing cards. A considered mix of defensive and offensive capabilities, this deck is provided to deal with any problem that will come up within the warmth of battle. At its core, the deck options the unwavering energy of the Pekka, an indomitable melee combatant whose relentless assault can crush even essentially the most resilient defenses. Supported by the versatile Valkyrie, a grasp of splash injury who can cleave by means of hordes of enemies with ease, the Pekka turns into an unstoppable power. To counter aerial threats, the deck employs the lethal Electro Wizard, whose chain lightning can incapacitate a number of targets concurrently, disrupting enemy formations and shopping for valuable time in your troops to advance.
Moreover, the deck incorporates the strategic prowess of the Battle Ram, a formidable siege unit that may distract enemy defenses whereas dealing vital injury to towers. The Zap spell, a flexible utility card, supplies on the spot crowd management, gorgeous enemy models and resetting the cost time of sure buildings. The Goblin Barrel, a sneaky shock tactic, can bypass enemy defenses and deal direct injury to towers, forcing opponents to continuously be on their guard. Rounding out the deck is the trusty Fireball, a devastating spell that may decimate enemy swarms or eradicate high-priority targets, including an additional layer of versatility to the deck’s total technique.
The Lightning-Quick E-Big Cycle
The E-Big Cycle, also called the Electro Big Cycle, is a well-liked and efficient deck in Conflict Royale, notably in Enviornment 11. This deck is characterised by its fast-paced gameplay and its skill to shortly cycle by means of playing cards to construct a powerful push. The primary playing cards on this deck are the Electro Big, Lightning, Princess, and Goblin Barrel. These playing cards work collectively to create a potent mixture that may overwhelm opponents.
The E-Big is the core of this deck. This highly effective tank unit can take in injury and deal out vital injury to enemy towers. The Lightning spell is used to reset enemy troops, activate the King’s Tower, and deal devastating injury to teams of models. The Princess supplies air protection and might chip away at enemy towers or help pushes along with her lengthy vary. The Goblin Barrel is used to shortly deploy a swarm of Goblins that may distract enemies or deal injury to towers whereas the E-Big tanks for them.
Card Mixtures:
The E-Big Cycle deck has a number of key card mixtures that can be utilized to construct sturdy pushes:
| Card Mixture | Objective |
|---|---|
| Electro Big + Lightning | Rapidly reset enemy troops and deal huge injury to towers |
| Electro Big + Princess | Create a powerful tank and help push whereas offering air protection |
| Electro Big + Goblin Barrel | Deploy a swarm of Goblins to distract enemies or deal direct tower injury whereas the E-Big tanks |
The Devastating Rage Cannon Cart
The Rage Cannon Cart is a formidable card that may wreak havoc in your opponents. It is a 4-Elixir card that deploys a Cannon Cart that fees ahead, firing cannonballs that deal huge injury to enemy troops.
The actual energy of the Rage Cannon Cart lies in its skill to enrage close by troops. When the Cannon Cart is deployed, it releases a Rage spell that will increase the motion and assault pace of all pleasant troops inside its radius. This makes the Cannon Cart a potent menace, as it could create an unstoppable military that may shortly overwhelm the enemy.
The Rage Cannon Cart is especially efficient in opposition to swarm troops and low-health models. Its cannonballs can shortly decimate teams of Goblins, Skeletons, or Archers. Moreover, its Rage spell can increase the injury output of different troops, such because the Valkyrie or the Mini P.E.Okay.Okay.A. This makes the Rage Cannon Cart a flexible card that can be utilized in quite a lot of decks.
Easy methods to Use the Rage Cannon Cart
The Rage Cannon Cart is a strong card, however it may be countered if used improperly. Listed below are some tips about methods to get essentially the most out of this card:
- Deploy the Rage Cannon Cart behind your enviornment, so it has time to cost up earlier than reaching the enemy tower.
- Use the Rage Cannon Cart to help different troops, such because the Valkyrie or the Mini P.E.Okay.Okay.A. The Rage spell will improve their injury output, making them much more formidable.
- Pay attention to enemy splash injury playing cards, such because the Wizard or the Executioner. These playing cards can shortly take out the Rage Cannon Cart, so be certain to guard it with different troops.
Counters to the Rage Cannon Cart
The Rage Cannon Cart is a strong card, however it has some weaknesses. Listed below are some playing cards that may counter the Rage Cannon Cart:
| Card | The way it Counters the Rage Cannon Cart |
|---|---|
| Executioner | The Executioner’s axe can shortly take out the Rage Cannon Cart, and its splash injury can even injury close by enemy troops. |
| Wizard | The Wizard’s fireballs can shortly take out the Rage Cannon Cart, and his splash injury can even injury close by enemy troops. |
| Twister | The Twister can pull the Rage Cannon Cart away out of your tower, making it simpler to focus on and destroy. |
The Unstoppable Ghost Rider Barrel
The Ghost Rider Barrel deck is a formidable power in Enviornment 11, combining the offensive prowess of the Barrel and Ghost Rider with the defensive capabilities of the Electro Wizard, Cannon Cart, and Archers.
Ghost Rider and Barrel: The Core Combo
Ghost Rider and the Barrel kind the spine of this deck. Ghost Rider’s skill to sprint by means of enemies and deal heavy injury makes him an distinctive tank, whereas the Barrel supplies a swarm of Goblins that may shortly overwhelm towers or help different troops. The mix creates a relentless push that is tough to defend in opposition to.
Electro Wizard and Cannon Cart: Defensive Powerhouse
Electro Wizard and Cannon Cart present glorious defensive help. The Electro Wizard’s stun skill can disrupt enemy pushes, whereas the Cannon Cart’s highly effective cannon can eradicate low-health troops and help tanks. Collectively, these two playing cards create a powerful defensive position that may maintain off even essentially the most formidable counterattacks.
Versatile Help Playing cards
Archers and Zap function versatile help playing cards. Archers can present air protection, whereas Zap can reset enemy troops or goal low-health models. These playing cards add flexibility to the deck, permitting it to adapt to totally different conditions and counter numerous enemy methods.
Deck Composition
| Card | Stage |
|---|---|
| Ghost Rider | 9 |
| Goblin Barrel | 11 |
| Electro Wizard | 10 |
| Cannon Cart | 11 |
| Archers | 12 |
| Zap | 12 |
The Miner Wall Breakers Siege
The Miner Wall Breakers Siege deck is a well-liked and efficient deck for Enviornment 11 in Conflict Royale. It’s a siege deck, which signifies that it focuses on build up a powerful push after which utilizing siege models to slowly chip away on the opponent’s tower. The deck is constructed across the Miner, Wall Breakers, and Siege Barracks, and it’s supported by quite a lot of different playing cards that assist to defend and cycle playing cards.
Miner
The Miner is a flexible card that can be utilized to assault, defend, and cycle playing cards. He can be utilized to chip away on the opponent’s tower, take out help models, and even tank for different models. The Miner can also be a good way to cycle playing cards, as he will be performed for simply 3 elixir.
Wall Breakers
The Wall Breakers are a swarm of weak models that may shortly take out buildings. They’re notably efficient in opposition to the opponent’s Princess Tower, as they will shortly destroy it if they don’t seem to be handled. The Wall Breakers are additionally a great way to cycle playing cards, as they are often performed for simply 2 elixir.
Siege Barracks
The Siege Barracks is a constructing that spawns a Mortar each 30 seconds. The Mortar is a strong siege unit that may deal vital injury to the opponent’s tower. The Siege Barracks is a good way to construct up a powerful push, as it could present a relentless supply of injury to the opponent’s tower.
The Conflict Royale Basic Mortar Deck
The Conflict Royale Basic Mortar Deck is a dependable and efficient deck that has been utilized by skilled gamers for years. The deck is constructed across the Mortar, a defensive constructing that may deal vital injury to enemy troops and buildings. The deck additionally contains quite a lot of help playing cards that may assist defend the Mortar and take care of enemy threats.
Mortar
The Mortar is the centerpiece of this deck. It’s a defensive constructing that may deal vital injury to enemy troops and buildings. The Mortar has a protracted vary and might goal enemies behind different buildings, making it tough to counter.
Knight
The Knight is a flexible card that can be utilized to defend in opposition to enemy pushes or to help the Mortar. The Knight has a excessive hitpoints and injury output, making him a sensible choice for tanking injury.
Archers
The Archers are an affordable and efficient technique to take care of enemy air troops. The Archers have a excessive assault pace and injury output, making them a sensible choice for taking down enemy swarms.
Tesla
The Tesla is a defensive constructing that may deal injury to enemy air troops. The Tesla has a protracted vary and might goal enemies behind different buildings, making it tough to counter.
Rocket
The Rocket is a strong spell that may deal vital injury to enemy troops and buildings. The Rocket can be utilized to take out enemy defenses or to complete off enemy troops which are low on well being. The Rocket has a protracted vary and might goal enemies behind different buildings, making it tough to counter.
| Card | Elixir Value |
|---|---|
| Mortar | 4 |
| Knight | 3 |
| Archers | 3 |
| Tesla | 4 |
| Rocket | 6 |
The Lumberloon Cycle for Domination
The Lumberloon Cycle deck is a strong archetype in Conflict Royale that excels in each offense and protection. It’s notably efficient in Enviornment 11, the place it could dominate opponents with its relentless cycle and devastating win situations.
Card Breakdown
The Lumberloon Cycle deck consists of the next playing cards:
- Lumberjack
- Balloon
- Miner
- Rage
- Arrows
- Goblin Cage
- Knight
Gameplay Technique
The Lumberloon Cycle deck goals to use fixed strain on the opponent whereas build up an unstoppable Lumberloon push. Here is a breakdown of its key methods:
Break up-Lane Stress
Miner and Goblin Cage are used to use strain in each lanes, forcing the opponent to separate their defenses.
Counterpushing
Knight and Lumberjack can be utilized to counter enemy pushes and construct up a counterpush with the Balloon.
Lumberloon Push
The core combo of the deck is the Lumberloon push. When the opponent is distracted by the split-lane strain, the Lumberjack and Balloon are performed collectively. Rage is used to extend their pace and injury, making them extremely tough to cease.
Defensive Versatility
The Goblin Cage and Arrows present glorious defensive capabilities in opposition to air and floor troops. Knight serves as a strong tank in opposition to heavy hitters.
Conclusion
The Lumberloon Cycle deck is a strong and versatile archetype that dominates in Enviornment 11. With its relentless cycle, devastating win situations, and robust defensive capabilities, it’s a power to be reckoned with.
The Lavahound Miner Management
The Lavahound Miner Management deck is a well-liked deck in Enviornment 11 that mixes the facility of the Lavahound with the Miner’s skill to chip away on the opponent’s tower. The deck is designed to be defensive, with the Lavahound and Minions offering ample air help, whereas the Miner, Bomb Tower, and Princess present floor management. The deck additionally options the Goblin Hut, which supplies a constant stream of Goblins to assist help the push.
Card Breakdown
The Lavahound is the centerpiece of the deck, offering a strong air tank that may take in injury and deal vital injury to the opponent’s tower. The Miner is the opposite star of the deck, offering a relentless menace to the opponent’s tower whereas additionally with the ability to take out key help troops. The Bomb Tower supplies glorious defensive worth, with the ability to take out all floor troops in a single shot. The Princess is a superb help card, offering ranged splash injury that may take out swarms of troops.
Gameplay
The Lavahound Miner Management deck is performed by establishing a defensive perimeter round your tower, utilizing the Lavahound, Minions, and Bomb Tower to take out your opponent’s push. After getting a transparent lane, you may ship within the Miner to chip away on the opponent’s tower. The deck can also be good at countering air decks, because the Lavahound and Minions can simply take out most air troops.
Card Cycles
| Card | Elixir Value |
|---|---|
| Lavahound | 7 |
| Miner | 3 |
| Bomb Tower | 4 |
| Princess | 3 |
| Minions | 3 |
| Goblin Hut | 4 |
The Graveyard Poison Freeze
The Graveyard Freeze Poison deck is a well-liked and efficient deck in Enviornment 11 and past. It’s a defensive deck that depends on build up a powerful protection after which utilizing the Graveyard spell to create a big push of Skeletons. The Poison and Freeze spells are used to manage the opponent’s troops and stop them from defending in opposition to the Graveyard.
Knight
The Knight is a strong defensive card that can be utilized to tank for the Graveyard. He has a very good quantity of well being and might deal first rate injury.
Tombstone
The Tombstone is a superb defensive card that can be utilized to counter quite a lot of enemy troops. It spawns 4 Skeletons when it’s destroyed, which may also help to guard the Graveyard.
Ice Spirit
The Ice Spirit is a quick and low cost card that can be utilized to cycle by means of your deck or to decelerate enemy troops. It may also be used to set off the King’s Tower, which will be helpful in sure conditions.
Skeletons
Skeletons are a swarm card that can be utilized to defend in opposition to quite a lot of enemy troops. They’re low cost to deploy and will be simply changed.
Poison
The Poison spell is a long-duration spell that offers injury over time to enemy troops. It’s a good way to manage the opponent’s troops and stop them from defending in opposition to the Graveyard.
Freeze
The Freeze spell is a spell that freezes all enemy troops for a brief time period. It may be used to purchase time for the Graveyard to do its work or to forestall the opponent from defending.
Graveyard
The Graveyard spell is the principle offensive card within the deck. It spawns a lot of Skeletons in a small space. These Skeletons can deal lots of injury if they don’t seem to be handled.
Minions
The Minions are a swarm card that can be utilized to help the Graveyard or to defend in opposition to enemy troops. They’re flying, to allow them to be used to keep away from ground-based troops.
The Pekka Double Prince Push
This deck is a traditional and highly effective push technique that may dominate in Enviornment 11. The mix of the Pekka, Double Prince, and help playing cards creates a formidable power that may overwhelm opponents.
The Playing cards
- Pekka: The tank of the deck, absorbing injury and clearing the way in which for the Princes.
- Double Prince: Two high-damage sellers that focus on air and floor models, offering glorious help for the Pekka.
- Zappies: A swarm of 4 models that may shortly take out teams of weak enemies, reminiscent of Minions or Goblins.
- Electro Wizard: A stunner that may decelerate enemy troops and reset their assaults, making them susceptible to your push.
- Zap: An inexpensive spell that may stun enemy troops or reset their assaults, just like the Electro Wizard.
- Minions: A swarm of flying models that may present air help and cycle playing cards shortly.
- Arrows: A spell that may take out giant teams of weak enemies, such because the Skeleton Military or Goblin Gang.
Technique
The important thing to this deck is to construct up a powerful push with the Pekka and Double Princes, supported by the Zappies and Electro Wizard. Zap and Arrows can be utilized to filter out any remaining weak enemies or reset enemy troop assaults.
Begin by putting the Pekka behind the sector, adopted by the Double Princes and Zappies. Use Zap and Arrows to eradicate any enemy swarm models that threaten your push. Electro Wizard can be utilized to stun enemy troops or reset their assaults, making them susceptible to your push.
If the opponent has sturdy air models, use the Minions to counter them. Cycle playing cards shortly with the Minions to maintain up the strain. Arrows may also be used to take out giant teams of weak enemy air models, reminiscent of Bats or Minions.
| Matchups | Suggestions |
|---|---|
| Lavahound | Use the Minions and Electro Wizard to counter the Lavahound and its Pups. |
| Golem | Place the Pekka in entrance of the Golem to tank its injury, then use the Double Princes to take it out. |
| 3 Musketeers | Use the Pekka to focus on one of many Musketeers, then use the Double Princes and Zappies to take out the others. |
The Balanced Elixir Golem Beatdown
The Balanced Elixir Golem Beatdown is a deck that makes use of the Golem as its main win situation. It’s a deck that’s tough to play in opposition to, as it may be tough to cease the Golem from reaching the tower. The deck additionally has good protection, because it contains playing cards such because the Mega Minion, the Night time Witch, and the Tombstone.
Card cycle
Crucial a part of taking part in the Balanced Elixir Golem Beatdown is the cardboard cycle. The deck is designed to cycle by means of the playing cards shortly, so it is very important maintain observe of what playing cards you will have in your hand and what playing cards your opponent has performed.
Offense
The primary offensive technique of the Balanced Elixir Golem Beatdown is to make use of the Golem to tank for the help troops. The Golem is a strong tank, and it could simply distract the opposing troops whereas the help troops do their injury. The very best time to play the Golem is when you will have a very good quantity of elixir, as it would take time for it to succeed in the tower.
Protection
The Balanced Elixir Golem Beatdown has numerous good defensive playing cards, which makes it tough for the opponent to interrupt by means of. The Mega Minion is a superb air protection card, and it may also be used to help the Golem on offense. The Night time Witch is a superb swarm protection card, and its bats may also be used to help the Golem on offense. The Tombstone is a superb defensive constructing, and it may also be used to counter playing cards such because the Hog Rider and the Goblin Barrel.
Weaknesses
The Balanced Elixir Golem Beatdown has a number of weaknesses, which embody:
- The deck is weak to air assaults, as the one air protection card within the deck is the Mega Minion.
- The deck is weak to playing cards that may counter the Golem, such because the Pekka and the Inferno Tower.
- The deck is weak to decks that may cycle shortly, as it may be tough to maintain up with the opponent’s card cycle.
Suggestions
Listed below are some ideas for enjoying the Balanced Elixir Golem Beatdown:
- Maintain observe of your card cycle, and attempt to anticipate what playing cards your opponent will play.
- Do not be afraid to play the Golem defensively, as it may be a great way to guard your towers.
- Use your help troops to guard the Golem and do injury to the opposing tower.
- Do not be afraid to modify up your technique if the opponent is countering your deck.
| Card | Depend |
|---|---|
| Golem | 1 |
| Mega Minion | 2 |
| Night time Witch | 1 |
| Tombstone | 1 |
| Lightning | 1 |
| Zap | 1 |
| Archers | 2 |
| Goblin Gang | 1 |
The Greatest Enviornment 11 Deck in Conflict Royale
After reaching Enviornment 11 in Conflict Royale, you will face more durable opponents with extra highly effective playing cards. To succeed, you will want a well-rounded deck that may deal with numerous methods. Among the best Enviornment 11 decks out there is as follows:
- Hog Rider (Win Situation)
- Valkyrie (Anti-Air Tank)
- Musketeer (Ranged Help)
- Goblin Barrel (Shock Assault)
- Fireball (Space Harm and Tower Stress)
- Zap (Crowd Management and Stun)
- Knight (Low cost Tank and Protection)
- Skeleton Military (Swarm Protection or Counterattack)
This deck combines the Hog Rider’s quick and highly effective assault with the Valkyrie’s tankiness and anti-air capabilities. The Musketeer supplies fixed ranged injury, whereas the Goblin Barrel provides a component of shock and tower strain. The Fireball and Zap are versatile spells that may clear swarmy troops, injury towers, or reset enemy troops. The Knight and Skeleton Military provide dependable protection in opposition to floor and air swarms.
Folks Additionally Ask About Greatest Enviornment 11 Deck Conflict Royale
What makes the Hog Rider a sensible choice for Enviornment 11?
The Hog Rider is a quick and aggressive card that may shortly attain towers and deal vital injury. In Enviornment 11, the place many opponents have sturdy defenses, the Hog Rider’s skill to bypass enemy formations and go straight for towers makes it an efficient win situation.
How ought to I exploit the Valkyrie and Musketeer collectively?
The Valkyrie and Musketeer are a potent mixture as a result of the Valkyrie’s tankiness protects the Musketeer from enemy troops, whereas the Musketeer supplies ranged help for the Valkyrie. Use the Valkyrie to soak up injury whereas the Musketeer offers injury from behind. This combo is especially efficient in opposition to giant floor troops and swarms.